

Comparisons to Portal are inherent in the concept, but where Valve laced its brilliant chatter through those games so you were always doing something while being amused, Obsidian sticks with the old "locked in place, waiting to move" approach. This opening scene is incredibly funny, featuring such wonderful dialogue as "Fully erect hand penises!" and "The FORBIDDEN ZONE! Where no brain has EVER entered!", but it does drag on. The good news is that they've been replaced with bionic parts that offer the first of many perks and upgrades on offer in this generous expansion. The bad news is that they've removed your brain. Or at least, you're greeted by their brains, hovering around in robot bodies, with extendable monitors for eyes and a mouth. It's a tongue-in-cheek romp, part Buck Rogers, part Mystery Science Theater 3000.Īccept the invitation to be transported to the Big Mountain research facility (or Big MT, or Big Empty) and you're greeted by a quintet of bickering scientists, led by the constantly shouting Dr Klein. More than any other modern Fallout episode, this one revels in the sci-fi and 1950s fantasia.

The tone of the add-on is evident right from the start, when you're summoned to a desolate drive-in for a midnight show. Such an approach is fine, but it's not the only way to expand an open world role-playing game, and Old World Blues takes a different tack. Each gave you a small pocket universe within the larger Fallout world, then led you through it with quests that revolved around meeting - or defying - the expectations of others. The previous New Vegas add-ons, Dead Money's casino heist and Honest Hearts' frontier myth, were both relatively straight-faced and narrative-driven experiences at least partly defined by their setting. So here's the good news: Old World Blues brings funny back.

There are certainly moments of levity in Fallout 3 and New Vegas, but the endearingly surreal streak of humour that once made the series stand out has been notably absent since Bethesda took it over.
