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New Vegas is a totally reconstructed version of Sin City and the fact that it was made by people trying to recreate the feeling of a lost golden age with limited resources is evident in the architecture.
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New Vegas itself is another great example when compared to Boston or DC as presented in Bethesda’s Fallout 3 and Fallout 4. RELATED: Fallout: New Vegas 2 Needs to Steal This Feature from Cyberpunk 2077 The buildings, though still shabby, have been patched up and made livable, while the giant novelty T-Rex statue based on the real-life one in Cabazon has been converted into a sniper tower. The human adaptation is already evident in the name – only the lights for the letters N, O, V, A, and C on the “No Vacancy” motel sign are working, hence the name of the settlement. To present parts of the setting as simply “the ‘50s but run down” misses the whole human aspect of the Fallout setting that Fallout: New Vegas does fantastically, likely thanks to some dev's work at Black Isle Studios establishing that setting.Ĭompare Drumlin Diner to Novac in Fallout: New Vegas.
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Why haven’t the inhabitants patched up the holes in the windows and doorway? If they did then players would be able to see the unique blend of old 1950s aesthetics and new, gritty adaptations made to make life livable in the wasteland. There are no signs of adaptation, and it is adaptation which makes the Fallout setting interesting. It has missing windows, some rust, and no door, and looks as though it was simply either life to become dilapidated over the last couple centuries or had literally just being burnt by nuclear fire. However, Drumlin Diner is the perfect example of some of the opportunities that Bethesda misses with its installments in the series.ĭrumlin Diner might as well exist in a timeline where the nuclear war either just happened or never happened at all. The diner is the setting for a small side quest in Fallout 4 involving the diner’s owner, her son, and the chem-dealer trying to collect a debt from the latter. Drumlin Diner, a location featured in the Commonwealth in Fallout 4, is the perfect example. The Bethesda games in particular don’t do very much work to show how the world has changed since the initial moment of destruction.
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